The Reality of Virtual Reality: Analysis of Major Vendors' Patent Portfolios
May 16, 2016 / David Chen
17 Page, Topical Report
US$1,800 (Single User License)

Abstract

In spring 2016, many IT companies had unveiled their VR (Virtual Reality) headsets, including Sony's PlayStation VR, Samsung's Gear VR, Oculus VR's Oculus Rift, and HTC's VIVE Pre. It seems that 2016 is the year when VR finally goes from virtual to reality. How do these VR device vendors perform in terms of their R&D intensity? What are the major areas in which they have been intensively applying VR patents? This report analyzes major VR companies' patent portfolios and looks into their deployment.
  •  Table of Contents
  •  List of Topics
  •  List of Figures
  •  List of Tables
  •  Companies covered
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