1. Development of the VR HMD Industry
1.1 2016 as the First Year of VR HMDs
2. Development of the VR Market
2.1 Worldwide VR HMD Shipments to Hit 100 Million Units in 2021
2.2 Game and Video Entertainment Applications as Key Drivers for Initial VR HMD Shipments
3 Product Development Strategies
3.1 VR HMDs Play Key Role in Competition
3.2 Mobile VR HMDs Positioned as a Key Smartphone Accessory
3.2.1 Mobile VR HMDs of Zeiss, Freefly, and Baofeng Mojing Support Any Smartphone Brands
3.2.2 Mobile VR HMDs of Samsung, LG, ZTE, and Huawei Support Specific Smartphone Brands
3.3 Chinese Vendors Lead Standalone VR Development
3.3.1 Models over US$500: Pico Neo's VR HMD Features Optical Positioning and Two-part Structure
3.3.2 Models below US$500: 3Glasses and Deepoon's Headsets on par with PC VR HMDs
3.4 PC & Console VR Market Dominated by Three Vendors
3.4.1 HTC Vive's Lighthouse Tracking System Provides Widest Play Area and Best Immersive Experience
3.4.2 HTC Vive and Oculus Rift Both Integrated with Steam VR
3.4.3 Development Strategies of HTC Vive and Oculus Rift Vary
3.4.4 Sony Cuts into VR Market with Homemade Games and Affordable Price
3.5 Product Positioning of VR HMDs
4. MIC Perspectives
4.1 Mobile VR HMDs Hold Largest Shipment Share with Focus on Comfort and Ease of Operation
4.2 Standalone VR HMDs to See Limited Growth for Short Term; Great Potential for Long-term Development
4.3 PC & Console VR HMDs Continue to Target Game Market
Appendix
Glossary of Terms
List of Companies