VR headsets have received more venture capital funds since 2015 with a share of 69%, followed by VR input devices (8%), VR software (8%), VR content manufacturing (6%), VR sales channels (4%), VR applications (4%), and VR cameras (1%), , according to MIC (Market Intelligence & Consulting Institute), a Taipei-based IT research institute.
PC-, Smartphone-based, and All-in-one VR Headset Launched by Chinese Vendors
Source: MIC, September 2016
"Chinese vendors have heavily invested in the VR market. Compared to other VR products, VR headsets are more likely to be used in everyday life. Apart from headsets, Chinese vendors have been engaged in the development of VR applications, platforms, and content," says Cliff Wang, industry analyst with MIC. There are three major types of VR headsets: smartphone-based models that must be used with a smartphone, PC-based models powered by a PC or game console, and all-in-one models featuring an embedded PC system or game console as those developed by Chinese vendors recently. "Smartphone-based VR headsets have higher mobility and the larger smartphone user base and thus the number of smartphone-based VR headset brands has exceeded that of PC-based and all-in-one ones.
To see more about this report, please visit: Development of the Chinese VR HMD Industry
For future receipt of press releases, or more information about MIC research findings, please contact MIC Public Relations.
Market Intelligence & Consulting Institute (MIC), based in Taipei, Taiwan, was founded in 1987. MIC is Taiwan's premier IT industry research and consulting firm providing intelligence, in-depth analysis, and strategic consulting services on global IT product and technology trends, focusing on markets and industries in Asia-Pacific. MIC is part of the Institute for Information Industry. http://mic.iii.org.tw/english